Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.
After reading King Tristan 3rd's official notice recruiting adventurers, swordmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordman joins the world of adventure.
1. In Izlude, enter the Swordman Guild on the west side of town. Talk to the NPC named
in the center room behind the desk, then the
to the west. This Swordman will transfer you to a new room.
2. Talk to the
here to initiate the test.
3. First Map: A simple map. Just walk to the other side. If you fall you will be sent back to the beginning.
4. Second Map: This map involves two parallel bridges. Take your time and be careful not to fall off. You don't have to hold the mouse button down to walk.
5. Third Map: Similar to the first map except for the upper and lower levels. The lower level has a darker color than the upper level. Take your time and click carefully to get to the lower level.
~At the point where there is a gap in the top level, simply click on the lower level, and you will jump down. Then do the same to get back up.
6. After exiting the test maps, speak to the large
in the main room to become a Swordman.
Builds
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Swordmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader.
One Handed Swords: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.)
Daggers: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings.
Two Handed Swords: i.e. Katana, Bastard sword, Two Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though.
Spears: i.e. Pike, Trident. Swordman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two handed spears are best for Spear Quicken Crusaders. Two handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously.
Anything else: i.e. Maces, Axes. Stay away from these. They will have very low ASPD and damage output.
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target.
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP.
The bonus to stats given for each job level are listen in the below table.
Job Bonus
Stat\Amount
+1
+2
+3
+4
+5
+6
+7
STR
2
14
33
40
47
49
50
AGI
30
46
VIT
6
18
38
42
INT
DEX
10
22
36
LUK
26
44
ASPD
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