Thief
| Job Base: | Novice | ||||
| Job Type: | First | ||||
| Changes At: | Morroc Pyramid | ||||
| Number of Skills: | 6 | ||||
| Total Skill Points: | 51 | ||||
| Total Quest Skills: | 4 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +4 | +4 | +2 | +1 | +4 | +3 |
Overview
Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.
A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.
From job level 40 to 50, Thieves are given the choice to take the trial to join the mysterious order of the Assassins or continue plotting ever more daring crimes as a Rogue.
Jobchange Guide
Builds
See Assassin Builds or Rogue Builds for build strategies.
In keeping with their high dosis of agility and strength, the usual starting stats for Thieves are the following:
The 2 major skill builds that most people follow are:
- 10 Improve Dodge
- 10 Double Attack
- 10 Steal
- 5 Hiding
- 3 Envenom
- 1 Detoxify
And
- 10 Improve Dodge
- 10 Double Attack
- 10 Steal
- 8 Hiding
- 10 Envenom
- 1 Detoxify
(An option to this build is to get 10 Hiding and 8 Envenom). You only need lvl 1 Envenom to get the assassins poison skills and lvl 2 Hiding to get cloak. Rogues doesn't need envenom for any particular skill and they only need lvl 1 Hide to unlock stalk.
Steal is a very usefull skill. It will enable you to steal monster items. However, you cannot steal from boss monsters and mini-boss monsters. Its good if you want to get some zeny or for hunting loots.
Max out Double Attack as your first skill and don't bother with Improve dodge till Double Attack at is at level 10.
Reason: Miniscule amounts of flee won't help early on (you'll still get hit alot), but the chance of doing double damage will. Kill monsters sooner, don't waste time dodging them. Although don't let that deter you from maxing it out afterward, at the upper levels that extra flee may be imperative to your survival.
Stats
- STR: Increases Weight Limit and ATK.
- AGI: Increases ASPD and Flee.
- VIT: Increases maxHP, HP regeneration, resistance against several Status Effects, SoftDEF, SoftmDEF and the efficiency of healing items.
- INT: Increases maxSP, SP regeneration, resistance against several Status Effects, SoftmDEF and the efficiency of SP recovery items.
- DEX: Increases Hit, ASPD, and ATK.
- LUK: Increases Critical, ATK, Perfect Dodge and resistance against several Status Effects.
Equipment
Thieves mainly use Daggers but can also use Bows.
Class Data
Skills
See Assassin Skills or Rogue Skills for second class skills.
| Skill | Description | Levels | Type | ||
|---|---|---|---|---|---|
|
Cures yourself or a target from being poisoned. | 1 | Supportive | ||
|
Adds a high chance to deal double damage when attacking with a dagger. | 10 | Passive | ||
|
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. | 10 | Offensive | ||
|
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. | 10 | Active | ||
|
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. | 10 | Passive | ||
|
Steal items from monsters. Affected monster may still drop the stolen item normally. | 10 | Active |
Quest Skills
| Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
|---|---|---|---|---|---|---|---|
|
Instantly move back 5 cells. | 1 | Active | 35 | Back Slide Quest | ||
|
Provide ammunition for Stone Fling or other creative uses. | 1 | Active | 20 | Find Stone Quest | ||
|
Earth-element attack dealing 125% damage with a 15% chance of blinding its target. | 1 | Offensive | 25 | Sand Attack Quest | ||
|
Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. | 1 | Offensive | 15 | Stone Fling Quest |
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 |
|---|---|---|---|---|
| STR | 6 | 30 | 38 | 47 |
| AGI | 2 | 33 | 36 | 50 |
| VIT | 14 | 44 | ||
| INT | 18 | |||
| DEX | 10 | 22 | 42 | 49 |
| LUK | 26 | 40 | 46 |
ASPD
External Links
| Classes of Ragnarok Online | |
|---|---|
| Novice Class | Novice • High Novice • Super Novice |
| First Class | Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief |
| Second Class | Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |
| Transcendent Second Class | High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker |
| Expanded Class | Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker |